TUR News

More on Magic Items from the Dev Team

Jan 10, 2003
Posted by: Chateau

1) Max resistance is 80%, last I checked. You can exceed that number with items, but 80% is the cap.
2) I'm not sure about how resisting spells will work.

3) Max bonus is going to be left up to you to discover, when you begin hunting for magical items. :)

4) If you have gloves of 3% fire resist, a 3% fire resist helmet, 3% fire resist chest armor, 3% fire resist gorget, 3% fire resist arms, 3% fire resist leg armor... your total would be additive: 18% fire resist...

-Hanse
UO Live Designer

and…


Many of these magical properties can be found on rings and bracelets. As a matter of fact, some of the properties can only be found on magical jewelry.
Over time, you'll discover more about which properties can exist on what types of items, and to what degree of intensity. Some other tidbits of information to chew on are that magic jewelry is no longer limited to having one magic property, and also that one of the interesting aspects of "artifact" items (the ones you see with special names) is that they often break the rules governing what properties show up on what item types.

To clarify Hanse's answer about magic resist, the impacts of that skill are still being balanced in playtesting, so we're not prepared to announce exactly how the skill is going to work under the new system. =]

As a final note, this is actually Evocare speaking through Sunsword's name (I'm using his laptop), since we're both currently in Japan for business reasons and to attend a UO fan convention, so please don't blame him for any confusion I generate with these statements. ;]

--
SunSword
Producer, Ultima Online

also...


TMaps and SOS's will not spawn old magic items. The new magic item system will be spawning in them.
Barded, horned, and spined armor will only be craftable, when AoS ships.

Armor and weapons will be converted to the new system from the old. IE: Vanquishing items will be 35% damage increase.

I forget how luck works with pets. I know we debated that a little, but I didn't make the specific change for them.

Item identification is no longer needed with AoS.

-Hanse
UO Live Designer

plus…


Q: Also what will happen to already existing bonus to armor class from ores and special leather?
A: It will be converted to the new system. I.E. The armor piece will be reloaded with its new base resist values and then get the new resist bonuses from the special material it was originally made with, completely converting it to the new system. If it was exceptional, it will also get the bonus resist points from being exceptional added, etc. etc.

Q: Why enhancing items so limited? Allow not only change material property (why limit to do it only once?)

A: You can continue trying to enhance an item until you succeed or destroy it. You're not limited to only trying once. But once you succeed (and it therefore has a special material in it) or you catastrophically fail (and the item is destroyed), you can't enhance the item again.

This is done so you can only get one pass at adding bonuses into the item. It should be noted that you can't get an Exceptional Enhancement. Exceptional bonus is only applied when you make the item yourself (which is one of the bonuses for getting a runic hammer and being the one that makes the magic items, rather than finding them and enhancing them after the fact).

Augur


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